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Computing Computing is taught across all six half terms. Each unit of work within computing focusses on different topic areas, and allows children to practise their skills in reading code, writing code, programming and debugging over time. Children use floorbooks to record their written computing work throughout the year.
The National Centre for Computing Education scheme of work is used as a starting point, alongside the Government recommended, "Education for a Connected World" document, which further develops children's understanding of online safety and digital life. |
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To view the skills progressions and the curriculum steps for computing, please see the documents below: Education for a Connected World
For further information on key terms, please see the link to a glossary below: |
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Teachers use a variety of resources to enable them to plan and deliver lessons effectively, including online resources and various technologies. Knowledge organisers are also used to support children in remembering important knowledge and skills necessary for each topic. These can be found in relevant year groups below too: |
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Year 1 & 2 Cycle 1: Technology Around Us Digital Painting Moving a Robot Pictograms Digital Music Programming Quizzes
Cycle 2: IT Around Us Digital Photography Robot Algorithms Grouping Data Digital Writing Programming Animations |
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Year 5 & 6 Cycle 1: Systems and Searching Video Production Selection in Physical Computing Introduction to Spreadsheets 3D Modelling Sensing Movement
Cycle 2: Communication and Collaboration Web Page Creation Variables in Games Flat-File Databases Introduction to Vector Graphics Selection in Quizzes |
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Year 3 & 4 Cycle 1: Connecting Computers Stop-Frame Animation Sequencing Sounds Data Logging Photo Editing Repetition in Games
Cycle 2: The Internet Audio Production Repetition in Shapes Branching Databases Desktop Publishing Events and Actions in Programs |